avorion turret factory. The actual pew-pew component of the turret remains unchanged. avorion turret factory

 
 The actual pew-pew component of the turret remains unchangedavorion turret factory  Modifies a two (very important) functions regarding turret generation so that exotic and legendary rarity turret blueprints are present

Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. in vanilla avorion there usually arent a lot of ships spawning. instead built a factory, no rockets produced yet. Today I was playing around with a turret factory. If I remember correctly, yes it will change but so will the items you can build in it. 3. I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). . The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. the sector gave exactly the same turret stats as when the factory was first built there. There's no real way to avoid this, because. Tried building lower rarity turrets and that seems to work. r/Cosmoteer. It deletes all traders in the sector when typing /flushtraders, but they come back shortly, at least to the mines/solar plant as usual. Author. Any advice is appreciated. The old method is to transport the station to a new sector. the Avorion developers ( u/koonschi and team) have implemented a system in Avorion called the passive cycle. )Set them in groups so you can toggle them off when your battery is dipping. -All Turret Factories to tran. Mines and raw material stations produce a sheer profit. To that end, I've built a research station and a turret factory where they're both Tech Level 50. 1. In essence this allows you to make the Ancient turrets from the DLC duplicatable or usable in fighters for a (rather severe) resource cost based on the purchase price of the gun. Description. Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. That'll be the one you. The turret is a triple turret, so the number of barrels is 3. " Well this is a problem---that factory has zero controls about whether or. , double, triple, quad), D is the damage, and R is the fire rate, the DPS should be: Nb*D*R = 3*2640. 931 Iron: 1. Created a Fighter from that Turret 3. Subscribe to downloadTurret Factory Improved. 2k. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. 10. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Unfortunately, yes. Start collecting weapon parts to invest in turret factories, but beware that a good load of turret factory guns. Go to avorion r/avorion •. Quote. This will yield very good turrets. Guide to Turret Crafting. Top 4% Rank by size. - vanilla fighter factory. I am planning to make mod wich allows construction of the fighter on the station wich looks like turret factory. LupisVolk Feb 9, 2017 @ 7:05pm. Edit: Added 2 last points. . There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. Yes. Each one will offer different stats, so might be worth it to ship around - and the closer to the center the higher the material the turrets they craft will be. You get fighter stat points based on the rarity of the turret you use to make the fighter. But it is safe to install it on server-side. It's a big sandbox, and not much competition can happen when everything is made of sand. -All Turret Factories to craft any blueprint, whatever their tech level. Compatible with vanilla and DLC turrets and fighters as of v2. Then adds searching and filtering for those seeds to help you find the best turret you can make out of them. Burnthalo. Detailed Turret Tooltips - v0. -All Turret Factories to transform a turret into a blueprint. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. They divide into two categories: armed turrets and unarmed turrets. Followers 0. - check that you have enough resources (or, if in an alliance ship, your alliance has enough resources) - press Replicate!Except this is Avorion, and not Starmade nor From the Depths. The items are fixed for each cell of the map. 7] Turret Factory - "You need more Steel" - Have enough [2. Turret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. Posted June 8, 2017. 0. However, if you quit the game and load the saved data, the goods will crash. There are a few more turret component factories that can be added though it may end up being more of a. 3 Accuracy 96. Try to. The cavity would need to traverse with the lens assembly for the same reason that a cannon shell casing has to traverse with a barrel assembly - you can't just "bounce" huge pulses of light off mirrors. All i had to do to get it working was move the mod folder out of the Data folder and into the Avorion folder like you said. Get a trading station, its going to cover the costs for the system. Posted January 6, 2017. While its damage output is not that formiddable it can rival Cannons and Rails in range. Mod: [Mod/Fix] Turret Factory Fix(es) Desc: Turret Factories have several problems related to crafting, this mod/fix only fixes three of those:-Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed)-Tesla Gun is not on the list (even though its variables are there)Probably yes turret stations are the better option if you don't mind the sometimes lengthy process of gathering all that is needed. -50% is a bit nicer, but a little less like -40% would surely be more attractive. The official script types of stations at the time of writing are: Biotope. All the goods have crashed. It's best to set them up as close to the core as possible, to increase the chance that you'll get better quality turrets out of them. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. Coaxial 'seeker' launchers (any seekers, honestly) will lock in on your target after the first second. 75. I see the button but it's always greyed out for me. Turret level, along with rarity, determines the maximum values for the turret's statistics (range, damage, fire rate, etc). 2 - own and alliance stations will show all possible turret tiers regardless of relations - lowered blueprint cost from 2x to 1. This is my approach after playing the game through about 5 times. It's cheesey and broken and will ruin the game for you but if you're really struggling it's a surefire way to progress. maybe gate specfic weapons by tech level, so, idk, lasers and railgun don't show up in starter sectors, but give me a way to build a laser cruiser without going trough the turret factory chore, even if it means the individual. This mod is purely client sided and will not alter you save game in. Starting from version 1. building a simple ore mine isn’t gonna make money that fast. FuryoftheStars. Avorion. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. Get the factory. Turret Factory: Added a button to "reroll" turret seed . Description. - update to Avorion 2. DLC Avorion Into the Rift Out Now!. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. However, this limit is also further limited by your Building Knowledge as of 2. Sometimes, a factory will give you a turret but it has a lot of slots or other features. But there were only 3 different. This allows you to copy that awesome turret you got as a drop as many times as you can afford. The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. All Activity; Home ; General ; Suggestions & Idea Voting ; Make Turret Factories BUY turrets components 0; Make Turret Factories BUY turrets components. 4s. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. i know i had to change the inventory type for elongated turret factory because 2. this is limited to some events / missions (like the free slaves mission) and some "storyline" stuff if it can be called that. The turret factory is the place where you’ll be able to manufacture your own turrets. ; Auto Research - should be compatible if Turret Selling Fix will be installed after it. According to the trade summary, it spent some $80 million on supplies, but it's pulled in $170 million in revenue, making $90 million profit. 0 A resource for modders that provides useful functions to make mod development easier. See moreTurret Factory Suppliers are a special type of station appearing in any sector that was generated containing a Turret Factory. And yes, I WILL add mining lasers. I think the only hard part about insane is immune ships. building a simple ore mine isn’t gonna make money that fast. Created a Turret in my case a R-Mining Turret in a Turret Factory 2. i know i had to change the inventory type for elongated turret factory because 2. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. In Work Credits: 664. All Activity; Home ; General ; Bugs [2. More sharing options. I've done a little looking and it seems different people have different solutions that work for them. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. Mines and raw material stations produce a sheer profit. Fighter Stats are directly related to the stats of the turret used. This takes some pre-exploring beforehand. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. The fact that I had some experience with making the turret factory and the blueprints being the same, I thought I might have been able to recreate it,. UPDATE: Now supports my Turret Replicator and Ancient Turret Decryptor mods fully. 30 r19012 e6e24eaa0998. The few posts I found on Energy Inverters mentioned only the first two. Apr 10, 2020 @ 6:31am. After much fiddling about with research stations it is still a matter of luck getting a bodacous turret (of any type). Thanks for all the feedback!!! <3. So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. I moved that second turret factory to 1:1, and it rolled a completely new set of bonuses. Cool. Once you get to a fighter factory you can pair that fighter skin with a turret to create an actual fighter. It claims to be tech-level 50, but after increasing the stats of the weapons with more goods it produces Lvl 52 turrets. In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. Members;They also have an "importance" value. Avorion - Red, (Can only be found in the core) An iron asteroid. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. Avorion > Help & Troubleshooting > Topic Details. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). Building multiple turret factory is no longer necessary. Is it possible to get level 51 or 52 factories. 0. . Overview. You decide to build it. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. Player factories are created with two production. After all the battles, farming, building, and exploring, we got some exciting news to share with you! Avorion will be participating in the Steam Summer Sale this holiday with an astronomical 50% discount! Make sure to check it out, this is something you don’t want to miss!Once in a while a turret factory will show a weapon blueprint that has the independent targeting property. Outputs are added to the station's cargo bay at the completion of each cycle. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. While I was in there, I fixed the "Requires X. The only real issue with them is because of turret turn rates and how quickly our ships move and maneuver, they often have trouble keeping on target in combat. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. . In all the hours I've played I have seen maybe 3 dropped turrets total, out of hundreds of thousands, that were barely equal to anything I was able to craft at a turret factory. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets. Turret Factory Improved ReUpload. Iron (16,214) Titanium (12,490) Naonite (5,615) Trinium (12,698). If youre lucky you get some realy good. . This station produces rockets, which are used in the production of weapons. Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. Subscribe to download. AVorionのスクリーンショットとフリーソフトのペイントツールで出来ます。. Proud Cipher Aug 15, 2022 @ 6:59am. By z64555. Ive tried the turret factory and they arent any better than drops. Solar Cell Factory. A turret factory at 0,0 will have tech level 51 or 52, I think. <<< This also adds that "Challenge" you're so hungry to saddle people with, defending a Center 4 zone from all the invasions will be a task in and of. You can chose the used seed, like you do at the shipyard, to build a turret. Blueprint tech level problems. . When you "rebuild" the station in another sector, you will get "new" turrets. -> Steel Factory / Glass Manufacturer Coal Mine: -> Steel Factory Oil Rig: -> Oil Refinery. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1) to assign them to group 1. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that toxic. Thanks mate. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). 15. 6 million credits. Is there something im mising or doing wrong?. You can use this tactic to hide the launchers behind plates of armor/rock, or have them go in neat shapes away from your craft, as they will go straight, and then turn towards the target. lua is a script/mod I added later in case it could help (added it a couple of hours after waiting for the trading post to start trading). after not finding anything, i openend a rocket factory. 2. They have no functions other than to make a single fighter out of a turret. Research station will always output a random result, even if the turrets have the same prefix. Tried building lower rarity turrets and that seems to work. So, reworked the TurretFactory to create big weaponry , as of now only the laser is added and just the main proprieties (size/range/damage) I'm looking forward to add more weapons to the list. Mark anything that isn't good as trash (should be 95%) and then go to a scrapyard. I have tried new games about 5 times. Had to spam the button a few times, and then it engaged. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. This mod adds a button to the Turret Factory that randomizes* the seed of that factory. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. Do turrets with the "independent targeting" trait deal less damage only when set to auto-fire, or is their damage value as true as regular turrets? Turretts with the independent option do the same damage regardless of whether you're using it or not. #6. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Warheads are used in the manufacture of explosive projectiles. Repairing at Repair Docks at Reconstruction Site is now free . I want to use these smaller ships as permanently docked defence platforms. DarthTanyon • 3 yr. But it would be very nice if someone created such a flowchart of goods and resources to give players an idea of how the economy is supposed to work. I understand there also to be a randomness component to turret factories as well. 1 DPS / Slot 554 Damage 436. Many users have previously asked for a feature where the player is "charged" for the custom turret. Try adjusting some of the arrows on the amounts back and forth. . The Extended Turret Factory is a mod that allows you to build turrets that are much longer than the standard turrets. 3 Destruction 16. Desc: This first dabbling in Avorion modding. Just plop down a Turret factory next to that nice big pile of wreckage and get to work bring us all the components and we'll pump these puppies out for you like crazy! Oh thanks helpful popup I didn't think of that. Avorion: 1. So, XXL stations can produce something like 4-5 products at the same time. With this turret ttk of same target will be 100 + 33 = 133 seconds. Turret factories received a massive DPS/Slot downgrade. s. By your own admission the difference between a fighter from random turret drop and a fighter from turret factory is roughly 3 times increase. Feb 22, 2019. 4] Created by Mighty Brankor (Avorion 2. I write down the costs as I buy the components. Sure, you CAN make 10 000 factory founding ships and stick one in each avorion zone (assuming that's a 100x100 square, it may not be, I don't know) to find make the best possible. Turret factories also can craft by their own blueprints, and they come in all types accessible in the region a Turret Factory is located in. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. So choose a good turret to go with it. Casino. - open its interaction menu. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. ohhhhhhhhhh that's how that works. TitaniumSun. These weapons receive massive amounts of bonus damage (20x base dps) to stone to aid in the mining process. 1 million) dps. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. In addition to the methods listed here, a random. You can also just travel around and buy up the. r/avorion. While the 2 AI´s are pretty similar when fighting them (exept the betther stats of the Brother) one change is, that every time a piece falls off. Instead, you only need to use a turret of the corresponding type of fighter you want to create. This will yield very good turrets. 15. Same. It is selling goods needed for the assembly of. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. Any opinions on which is the most efficient and/or fastest mining fitout for AI mining ships? R-Mining Fighters R-Mining Turrets In terms of mining DPS, it looks fairly comparable. 98 million Blueprint -> Avorion fighter R-mining cost 11k AvorionAvorion: Console Commands; Avorion Turret Crafting Guide. With 6 automatic cannons, this is a good starter ship for Avorion 2. Get the factory. 50 is max. fractalgem Feb 20, 2017 @ 2:29pm. e. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Only fire rate for cooldown weapons can be usefull to change. Recipes for getting turret goods at this point in game development: 1. Go to avorion r/avorion •. We need a way to make copies of turrets instead of only being able to build what is available at a turret factory, because if you find a turret at a turret factory that you like and want it to be a standardized weapon for all your ships. You can make miner fighters, salvaging fighters, or even ones that repair. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. If you do this - check out different factories shop around as they all have different stats. Home ; General ; Mods [qsn] Turret factory [qsn] Turret factory. 1. only turrets are allowed. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Fuel Drone Factory, Rocket Factory Toxic Waste There are no factories that use toxic waste as an ingredient. Unfortunately, yes. The following turret requires this product during the. 16. I still have the save file and I checked the turret factory, this turret is not there anymore. Ergo, from a financial point of view, it NEVER makes sense to scrap turrets. i have tried every config change, including two other workshop fighters and still. Ability for the game to play to people's preferences would increase playability and decrease turret frustration too. This is somewhat misleading. They all dropped from level 33 to level 27. It makes 1c per sale. 1, mod is client-side. you say you get about 100 millions per night so roughly every 10h, a turret from the turret factory at exceptional level cost me 100 millions. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. Research stations can hit TL 52, but that means you get only one copy of anything you get through. (it's in front of the ship which you have the stats)To build more, just select your inventory blueprints instead of the factory blueprints at the turret factory. What best worked out for me is a combination of maxed exceptional railguns (stock, 250 dps) from an allied turret factory and one or two lightning turrets, maxing out on an abysmal 11k dps on 36 turret slots. Extended Turret Factory. Of course!Turret Factory and Supplier TradeGoods Crash The generated factories and suppliers are initially normal. g. That coal is now worth 1c+ some modifier. The Factory randomly generate Turrets. Your sector will get attacked, but that far out, a couple of small defense ships can handle any pirates/xsoltan. Pirates come in, get shot by my patrols and i get. Turret factory doesnt have them in vanilla but you can easily add them, watch factory. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. Elongated Turret Sorting. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. So you basically will be cannibalizing other turrets to upgrade an existing turret. If you're using version 0. I've been randomly jumping around the barrier when I stumbled upon some bandits. . Also included are. I'd like to propose that fighter factories be modified as follows: 1) While docked with a fighter. When the sector/galaxy is restored from disk the function restore is called, and the table you returned in secure is 1st parameter given to restore . #1 DipperActual May 31, 2021 @ 9:05pm At one point I picked up a Legendary Chaingun "MG-xxx Sprayer" which shot seeking nanobot bullets. Game version: Beta 0. Well, it's drawn from the station ID and you. Lightning turret have the higher DPS in the game and they can have 16-20km range for 30-50K DPS. Same deal with some lasers I made. Discord. Hey ZiggyD. If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. I thought that was a pretty neat idea, so upon. 2k DPS/Slot. I've tried a few other things and it doesn't seem to make a difference. Tried to find rockets, no luck. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. 3 Destruction 16. 18. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. notice: Playing with Steam off-line mode may lead to negative mine production. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Me too, then I went to a turret factory and built two 4000 DPS tesla turrets, making the research lab pretty useless. Note I re-rolled my tech 37 turret factory over 40 times. The following guide can be used as a template to build your own single player favored. This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. Then, you could visit a turret factory and spend materials/credits to build turrets based on the blueprints you have. It looks like a little turret with a wrench on top of it. 2. 1 r11626 Can't adjust amount of components in turret factory. Brewery. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. Buy around 20 slots worth. 2. 000. Calculate base production times for each factory. Turret Factory - General Discussion - Avorion Forums Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and. upgrade and arm everyone to near-end-game state AVORION: same as Ogonite, really keep moving the turret factory closer and closer to the center until we've got 6ish end-game ships we will assault the last boss withSo best bet is to build in 0,1 and have a couple stations there with max fighter squadrons set to defend sector. I did this thing where I left my Avorion game on overnight, and my credits went up by 100 000 000. I generally build up about 5 or 6 miner fleet, make my way into Trinium and have about 15 mil by that point. Products and byproducts from these stations are used in the manufacturing processes at the following stations: Warhead Rocket Factory Scrap Metal Steel Factory The following turrets require this product. Just buy the parts and find a good roll at a turret factory. In a turret factory you can produce turrets . The material and tech level only depends on the distance to the core. Any advice is appreciated. the fire rate is the fire rate at wich it doesnt overheat, usually at 57 servo's at a turret factory. Anyone else still experiencing this? Showing 1 - 1 of 1. Since turret factories have been a little harder to use than intended, we were thinking of letting them sell a random selection of the goods they require for crafting turrets. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. would it be possible to allow turret factories to charge double or triple the material costs? if not that could it be implemented for the credit cost it's self being double or triple? I unders. As youtube and the wiki suggested, I founded a turret factory in the (for me) empty (-1,0) sector. r/avorion • 2 mo. Mines are not listed but I think they should be a type on the chart. I've seen a few references to them (turret factories), and possibly a screenshot, but I can't for the life of me find out whether they're currently construct-able, and if so, how to do so. Posted June 23, 2018. I pick a friendly system with a shipyard and an equipment factory. I built another turret factory in the same sector, and it had a completely different roll of bonuses. Once I got the materials, I couldn't find it again. Your own turret factory might seem like a good idea, but it's one of the stations that relies the most on other stations. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. USAGE: - load the mod (duh) - find a turret factory. This thread specifically refers to goods like rockets, warheads and other such means used to create turrets in a turret factory, and will also lose you a ton of relations when a NPC military ship comes too close. #1. Frolonov Oct 29, 2020 @ 5:36pm. Yeah, the thing I hate most about this game is how hard it is to standardize a ship's weaponry. e. Profit is simply impossible in the span of a human lifetime. . 875) Produces: Copper Gauss Rail Gauss Rail Factory (22,111,500 Cr) Produces: Gauss Rail This station's profitability is an average of 3,215 credits per cycle. 16 Continuous Shots 72 Time Until Overheated 13. 298 Hülle: 28630 HPGo to avorion r/avorion •. Weapon Engineering (Turret Editor) is a super useful mod that gets rid of the need to play the shopping list game or the research station lottery in order to fill a factory when you already have your desired turret. steamsteamappscommonAvoriondatascriptslib It's recommended to backup original files before using this one. Build in an empty sector so the tradingships don't get stuck. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. Discord. In addition to the methods listed here, a random variety of goods are also available at and. Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. 0+ I'd rather just make more turrets and save the minerals for ship / station production. everyone had 0 in stock, no factory found so far. Total cost of building all of those other factories.